Project Description

REWIREREhabilitative Wayout In Responsive Environments

The REWIRE project develops, integrates and field tests an innovative rehabilitation platform based on virtual reality. The platform allows patients, discharged by the hospital, to continue their intensive rehabilitation at home under remote monitoring by the hospital itself. The patient sees on the display himself or an avatar moving and interacting in real-time with a virtual game with his movements tracked in real-time. Game variety of scenarios, balanced scoring system, quantitative exercise evaluation, audio-visual feedback aims to maximize the patient’s motivation.

On top of that, a virtual community is setup to educate and motivate the patients. The patient’s daily activity is monitored by a Body Sensor Networks and his activity is profiled through eigenbehaviors. Environmental, physiological and motion data are combined to tune the rehabilitation exercise level, to assess potential risks and advice clinicians on the therapy. Data mining in the Networking Station discovers common features and trends of rehabilitation treatment among hospitals and regions.

References

  1. 8th World Congress on active ageing, 12-17 August 2012, Glasgow, United Kingdom J. Aging and Physical Activity, Vol. 20, Supplement, pp. S-213 Borghese NA, de Bruin E, Paraschiv-Ionescu A., Bulgheroni M., Rehabilitative Wayout in Responsive Home Environments (REWIRE): Issues and Possible Solutions of Moving Stroke Rehabilitation at Patient’s Home
  2. 8th World Congress on active ageing, 12-17 August 2012, Glasgow, United Kingdom Bulgheroni MV, d’Amico E, Laudanna E, “Designing a comprehensive system for home rehabilitation: cooperative involvement of technicians, clinicians, therapists and end users” , J. Aging and Physical Activity, Vol. 20, Supplement, pp. S-213
  3. Virtual, Augmented Reality and Serious Games for Healthcare 1, 68: 289-319, April 26, 2014 Borghese, N. Alberto; Murray, David; Paraschiv-Ionescu, Anisoara; Bruin, Eling D.; Bulgheroni, Maria; Steblin, Alexander; Luft, Andreas; Parra, Carlos, Rehabilitation at Home: A Comprehensive Technological Approach, Virtual, Augmented Reality and Serious Games for Healthcare

EU funding logoThis project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement N° 287713